MEDIEVAL II- TOTAL WAR GUIDE (RUSSIA) This guide I have made because of two reasons:-. 1. It is easily one of my most favorite factions in Medieval II Total War. AND. 2. I cannot find any comprehensive guide for the Russians here in the TWC website or in the strategy pages. STATISTICS: Name: Russia.
included with Medieval 2: Total War, but my guide looks better, and hopefully explained a little. :P As follows I break the listing by Guild then effects, then by triggers. Gains followed by losses. Notice: This is my work, developed from pouring over the game files, and input from various gamefaqs users as well as BlueYoshi579's guild section.
Mid Tier. Ironically the exact opposite problem of Scotland. Egypt: Similar to the Turks, only 2 options named (Royal) Mamluks. Thankfully they both have AP so that gives them a slight edge there. They also have light cavalry in the form of Arab Cavalry and 2 sorts of ranged cav. So you can field decent cav early on.
4. 9. 730. 250. can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring. 20 ratings Good unit. Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents. castle Baron's Stables. Baron's stables allow for the recruitment of capable cavalry units.
However, even with these rules, it depends on terrain type (Muslim factions have units who get an advantage in the desert, and IIRC, non-Muslim factions have units who get an advantage in woods and snow), and it also depends on who starts where on the battle map (generally, holding the higher ground gives a significant advantage, especially on
Elite warriors clad in steel plate armour, these men pack an effective charge, while being hard to kill. Earl's stables allow for the recruitment of elite cavalry units. King's stables allow for the recruitment of the penultimate cavalry units. Armed with a lance but with less armour these units are mobile and deadly.
SOhz.
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